Paper Mario: The Thousand-Year Door Box Description Time passes, the pages turn.and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that s leeps behind an ancient, legendary portal called the Thousand-Year Door.
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commented Jul 31, 2016• edited by delroth
Saw this comment in the thread and decided to put a Pull Request here for review. Credit goes to hk.konpie for the actual change. This change is |
commented Jul 31, 2016
This is definitely not the right fix.. Download autocoaching libro pdf. Considering the demand for e-reading in cross-platform devices we have created Books with separate editions optimised for devices of different screen size like PCs,Tablets and Mobiles. https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp#L150 and https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/OGL/TextureConverter.cpp#L253 are the relevant loops in OGL vs. D3D. Maybe try replacing 'u32 readStride = std::min(bytes_per_row, map.RowPitch);' with 'u32 readStride = map.RowPitch;'? Cracked minecraft download mac 1.4 7 jar with forge. See also #3046. |
commented Jul 31, 2016
Yep, @stenzek also mentioned 'So the issue seems to be a difference in encoding texture sizes, D3D uses a height of 132 and GL uses 1024 (and blaming it dates back to 2008, so not sure on the reason behind this)' I'll get back to it tomorrow. |